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REM Fatigue Hallucinations (PT)

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About
Game/Set: Star Trek CCG 1st Edition

Expansion:

Premiere Traditional

Publisher:

The Continuing Committee

Country:

USA

Date:

2024

Language:

English

Card Size:

63x88mm


Statistics REM Fatigue Hallucinations
Rarity Traditional Uncommon
Printing Normal
Type Dilemma
Property Logo Star Trek: The Next Generation
Icons Space/Planet Premiere Traditional
Lore A crew can go insane from lack of REM (rapid eye movement) sleep.
Game Text Entire crew or Away Team dies in three of your full turns unless 3 MEDICAL present OR ship returns to outpost first.
Resolution Guide Place on Away Team/crew. If 3 MEDICAL in Away Team/crew, place cured dilemma in bonus point area; mission continues.
Otherwise, Away Team/crew is not “stopped”; mission continues. Away Team/crew dies at end of your third full turn unless dilemma cured first by having 3 MEDICAL present with Away Team/crew that originally encountered the dilemma OR by returning to and docking at your outpost (place dilemma in bonus point area).
Note that only personnel in the Away Team/crew that originally encountered the dilemma will die if dilemma not cured. Any other personnel present at time of death are not affected.
Bonus Points 5
Characteristics Space dilemma, Planet dilemma, Kill dilemma, Skill dilemma, Medical dilemma, Skill level 3 dilemma, Medical-related dilemma, Alternate requirements dilemma
Collector's Number 47 TU
Versions
Legal Card Pools Complete, Traditional
Legal Rules Sets Open, Warp Speed
Actors Unknowns
Characters Unknowns
External Links www.trekcc.org