| REM Fatigue Hallucinations (PL) | |
|---|---|
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| About | |
| Game/Set: | Star Trek CCG 1st Edition |
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Expansion: |
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Publisher: |
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Country: |
USA |
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Date: |
1994 |
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Language: |
English |
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Card Size: |
63x88mm |
| Statistics | REM Fatigue Hallucinations |
|---|---|
| Rarity | Uncommon |
| Printing | Normal |
| Type | Dilemma |
| Property Logo | Star Trek: The Next Generation |
| Icons (PL Errata 1) (PL Errata 2) |
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| Lore | A crew can go insane from lack of REM (rapid eye movement) sleep. |
| Game Text (PL Errata 1) (PL Errata 2) |
No one aboard can dream. Entire crew dies in three of your full turns unless 3 MEDICAL present OR ship returns to outpost first. |
| Resolution Guide | Place on Away Team/crew. If 3 MEDICAL in Away Team/crew, place cured dilemma in bonus point area; mission continues. Otherwise, Away Team/crew is not “stopped”; mission continues. Away Team/crew dies at end of your third full turn unless dilemma cured first by having 3 MEDICAL present with Away Team/crew that originally encountered the dilemma OR by returning to and docking at your outpost (place dilemma in bonus point area). Note that only personnel in the Away Team/crew that originally encountered the dilemma will die if dilemma not cured. Any other personnel present at time of death are not affected. |
| Bonus Points | 5 |
| Characteristics | Space dilemma, Planet dilemma, Kill dilemma, Skill dilemma, Medical dilemma, Skill level 3 dilemma, Medical-related dilemma, Alternate requirements dilemma |
| Versions |
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| Legal Card Pools | Complete, Traditional |
| Legal Rules Sets | Modern, Open, Warp Speed |
| Actors | Unknowns |
| Characters | Unknowns |
| External Links | www.trekcc.org |
