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REM Fatigue (PR)

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About
Game/Set: Star Trek CCG 1st Edition

Expansion:

Premiere Remastered

Publisher:

The Continuing Committee

Country:

USA

Date:

2025

Language:

English

Card Size:

63x88mm


Statistics REM Fatigue
Rarity Virtual Uncommon
Printing Normal
Type Dilemma
Property Logo Star Trek: The Next Generation
Icons Space/Planet Countdown 4 Premiere Remastered
Lore A crew can go insane from lack of REM (rapid eye movement) sleep.
Game Text Place on crew or Away Team; quarantined. Kills them when countdown expires. Cure (score points) with 3 MEDICAL OR (if on ship) by docking.
Resolution Guide Place on Away Team/crew. If 3 MEDICAL in Away Team/crew, place cured dilemma in bonus point area; mission continues.
Otherwise, Away Team/crew is not “stopped”; mission continues. Away Team/crew dies at end of your third full turn unless dilemma cured first by having 3 MEDICAL present with Away Team/crew that originally encountered the dilemma OR by returning to and docking at your outpost (place dilemma in bonus point area).
Note that only personnel in the Away Team/crew that originally encountered the dilemma will die if dilemma not cured. Any other personnel present at time of death are not affected.
Bonus Points 5
Characteristics Space dilemma, Planet dilemma, Countdown dilemma, Countdown 4 dilemma, Kill dilemma, Skill dilemma, Medical dilemma, Skill level 3 dilemma, Medical-related dilemma, Alternate requirements dilemma
Collector's Number 47 U
Versions
Legal Card Pools Complete, Virtual, Block
Legal Rules Sets Modern, Open, Warp Speed
Actors Unknowns
Characters Unknowns
External Links www.trekcc.org