
| REM Fatigue (PR) | |
|---|---|
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| About | |
| Game/Set: | Star Trek CCG 1st Edition |
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Expansion: |
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Publisher: |
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Country: |
USA |
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Date: |
2025 |
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Language: |
English |
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Card Size: |
63x88mm |
| Statistics | REM Fatigue |
|---|---|
| Rarity | Virtual Uncommon |
| Printing | Normal |
| Type | Dilemma |
| Property Logo | Star Trek: The Next Generation |
| Icons | |
| Lore | A crew can go insane from lack of REM (rapid eye movement) sleep. |
| Game Text | Place on crew or Away Team; quarantined. Kills them when countdown expires. Cure (score points) with 3 MEDICAL OR (if on ship) by docking. |
| Resolution Guide | Place on Away Team/crew. If 3 MEDICAL in Away Team/crew, place cured dilemma in bonus point area; mission continues. Otherwise, Away Team/crew is not “stopped”; mission continues. Away Team/crew dies at end of your third full turn unless dilemma cured first by having 3 MEDICAL present with Away Team/crew that originally encountered the dilemma OR by returning to and docking at your outpost (place dilemma in bonus point area). Note that only personnel in the Away Team/crew that originally encountered the dilemma will die if dilemma not cured. Any other personnel present at time of death are not affected. |
| Bonus Points | 5 |
| Characteristics | Space dilemma, Planet dilemma, Countdown dilemma, Countdown 4 dilemma, Kill dilemma, Skill dilemma, Medical dilemma, Skill level 3 dilemma, Medical-related dilemma, Alternate requirements dilemma |
| Collector's Number | 47 U |
| Versions |
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| Legal Card Pools | Complete, Virtual, Block |
| Legal Rules Sets | Modern, Open, Warp Speed |
| Actors | Unknowns |
| Characters | Unknowns |
| External Links | www.trekcc.org |
