Beaming

Beaming is a term from Star Trek CCG 1st Edition and Star Trek CCG 2nd Edition.

Beaming uses transporters to transfer personnel, equipment, and tribbles over short distances. All ships and facilities have their own transporters unless the card indicates otherwise. To beam to or from a ship or facility, its SHIELDS must be conceptually dropped by a player, or a card or rule must specifically allow dropping or beaming through the SHIELDS. Transporters and SHIELDS may be operated by the player who controls a ship, or by any player who is allowed to use a facility. (You need not have a Personnel card aboard a ship or facility in order to use its transporters.)

For example, you may normally beam cards to or from your opponent’s headquarters, but not to or from your opponent’s ship or outpost which is protected by SHIELDS. If SHIELDS=0 or are disabled or off line, you may beam freely.

You may beam cards between two ships and/or facilities that you control or are allowed to use, or between a ship or facility and a planet surface. The starting and ending point of the transport must be at the same location and a ship or facility must be compatible with any personnel beaming aboard, unless you are invading an opponent’s ship or facility that you are not allowed to use. (Equipment cards have no affiliation.) You may not use the transporters of one ship or facility to transport cards directly between a planet and another ship or facility without transporters. You may not beam any card into space unless a card specifically allows you to do so.

Because dropping a large space station’s SHIELDS to permit beaming is risky, you are not allowed to beam cards (except tribbles) to, from, or within a Nor unless a card allows it. Thus, you cannot normally beam from a ship docked at the Nor to the planet it orbits, between two docked ships, or between a docked ship and an undocked one. (If a card allows you to beam aboard a Nor, personnel need not be compatible with the Nor.)

To beam cards, announce the beaming, remove the cards from the ship, facility, or planet, and move them to their destination, placing them under a ship or facility or on top of a planet. All cards in a group beam simultaneously unless you specify otherwise. There is no limit to the number of times you can beam during your turn.

Special beaming cards such as Near-Warp Transport or Emergency Transporter Armbands, or dilemmas such as Extradition, do not overcome obstacles to beaming, such as Atmospheric Ionization, Katherine Pulaski’s beaming restriction, Barclay Transporter Phobia, or being “stopped,” and do not provide transporters, allow you to use your opponent’s transporters, or allow beaming from a Nor unless specified.