Personnel battle (Star Trek CCG 1E)

A personnel battle, sometimes called Away Team battle or Rogue Borg battle, is a fight between your personnel and an opponent or Rogue Borg Mercenaries.

Rules
Non-battle cards (cards that kill personnel or damage and destroy ships), do not constitute a battle unless they specify that they include a battle or attack involving your opponent's personnel or ships, or Rogue Borg or the Borg Ship dilemma. For example: Tossing a personnel out an Airlock is not a personnel battle. A dilemma such as El-Adrel Creature, which "attacks" your personnel, is not a battle.
 * You may initiate battle only during your turn.
 * You may attack only cards which you do not control, unless a card or rule requires or allows you to attack your own cards. (The Borg Ship dilemma and Rogue Borg are considered self-controlled. You may attack an opponent's ship or facility even if you have intruders aboard.
 * You may attack only cards which are present with your cards. Personnel and Rogue Borg are present together if they are on the same planet, ship, facility, or site. Ships, space facilities, and [[File:Selfless.jpg]] dilemmas may attack other ships or facilities in space, or planet facilities, at the same location. Landed ships may not attack or be attacked unless a card specifically allows it.
 * Each of your non-Borg.gif ships, facilities, or Away Teams that wishes to initiate an attack must have a leader present (if playing Borg.gif), each must have a Defense.jpg personnel present instead).
 * No other actions can occur during a battle unless they are a valid response or suspend play, or a card that specifically allows them. For example: you cannot beam personnel off your ship during a battle without a card such as Emergency Transporter Armbands.
 * When a battle is over, all cards involved in the battle are "stopped." If a properly initiated battle (or "attack") is cancelled, prevented, or nullified (e.g. with Hugh or I'm a Doctor, Not a Doorstop), all cards involved have still participated in a battle and are "stopped".
 * If your opponent attacks you, during your next turn you may initiate one or more counter-attacks against any or all of your opponent's ships, Away Teams, facilities, crews (if you have a way to beam through SHIELDS), etc. which are still at the location of the opponent's attack, regardless of the form of the original attack (personnel battle or space battle). You may bring additional forces to the location). When you counter-attack, no leader or Defense.jpg personnel is required and no affiliation restrictions apply. Your opponent, on his next turn, may then initiate his own counter-attack, and so on. Counter-attacking is always optional. A counter-attack is a new battle, not a "continuation" of the previous battle.