Cloaking

Cloaking is a phrase from Star Trek CCG 1st Edition.

A  ship, facility, planet or personnel may cloak  or phase only if game text allows (usually  the Cloaking Device or Phasing Cloak  special equipment.) To cloak or phase a  card, flip it face down; to decloak or  dephase, flip it face up. A card may only  perform one cloaking, decloaking, phasing,  or dephasing action each turn, only during  your turn, and only if it is not “stopped.” A  card may not be cloaked and phased at the  same time. A card may not enter play  cloaked or phased.

Unless a card specifically allows otherwise,  the following rules apply to cloaked cards:
 * When any opponent plays a card or  uses an ability, it may not target your  cloaked cards.
 * A cloaked card may not be attacked or  boarded.
 * Cloaked cards may not initiate battle,  or attempt or scout missions.
 * Cloaked cards are not considered to  be opposing, present, “here,” or  otherwise at the location for  requirements or abilities.
 * When your personnel cloaks, you may  choose to cloak any equipment  present you control.
 * Cloaked ships are affected normally by  cards that affect all cards of its type  (e.g. Q-Net will affect a cloaked ship),  and count for requirements that check  for the presence of its card type (e.g.  Navigate Plasma Storms) A cloaked  card may not be attacked or boarded.  Personnel and landed ships on board a  cloaked ship, facility, or planet are not  themselves considered cloaked.
 * Cards on or aboard a cloaked ship,  facility, or planet are not considered to  be “here,” at the location, or opposing  for requirements and abilities  originating outside the cloaked card.  (e.g. Captain Chakotay’s attribute  bonus does not apply to [Maq]  personnel on other ships if they are  cloaked; a cloaked Borg ship may not  probe for objectives.)
 * Personnel may not walk or beam  on/off a cloaked ship or facility.
 * Ships may not dock/undock, or  land/take off from a cloaked ship,  facility, or planet.